# import random
# class Person():
#     def __init__(self,name):
#         self.name=name
#         self.score=0

#     def fingerPlay(self):
#         game=['石头','剪刀','布']
#         index=random.randint(0,2)
#         #random.choice(game)
#         return game[index]

# class Game():
#     def __init__(self,number,aname,bname):
#         self.number=number
#         self.a=Person(aname)
#         self.b=Person(bname)
    
#     def playGame(self):
#         #for i in range(self.number):
#             a_out=self.a.fingerPlay()
#             b_out=self.b.fingerPlay()
#             if a_out==b_out:
#                 print('双方平局，出的是{}'.format(a_out))
#             elif (a_out=='石头' and b_out=='剪刀') or (a_out=='布' and b_out=='石头') or (a_out=='剪刀' and b_out=='布'):
#                 self.a.score+=1
#                 print('{}获得胜利，出的是{},{}出的是{}'.format(self.a.name,a_out,self.b.name,b_out))
#             else:
#                 self.b.score+=1
#                 print('{}获得胜利，出的是{},{}出的是{}'.format(self.b.name,b_out,self.a.name,a_out))
#         if self.a.score>self.b.score:
#             print('恭喜{}获得游戏胜利，得分{}'.format(self.a.name,self.b.score))
#         elif self.a.score<self.b.score:
#             print('恭喜{}获得游戏胜利，得分{}'.format(self.b.name,self.b.score))
#         else:
#             print('双方平局，不分胜负')

# one=Game(600,'小明','小红')
# one.playGame()

    